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	<title>The Tiniest Shark</title>
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	<link>http://thetiniestshark.com</link>
	<description>a tiny developer of videogames and webthings.</description>
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		<title>Why I &#8216;Like&#8217; Developing Redshirt</title>
		<link>http://thetiniestshark.com/2012/03/why-i-like-developing-redshirt/</link>
		<comments>http://thetiniestshark.com/2012/03/why-i-like-developing-redshirt/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 09:44:46 +0000</pubDate>
		<dc:creator>Mitu (not a shark)</dc:creator>
				<category><![CDATA[ProjectRS]]></category>

		<guid isPermaLink="false">http://thetiniestshark.com/?p=111</guid>
		<description><![CDATA[(I guest-blogged my thoughts on developing Redshirt so far, for Cliffski.com - this is a cross-post!) So, Cliff asked me to blog my thoughts on developing Redshirt so far. My response as I sat down to try write this was “Gosh, where do I start in talking about this massive project that has been my life since last summer? After all, I’d been a videogames PhD researcher, and I’d worked on smaller things before (as well as bigger, non-gamesy things), but Redshirt is my first proper commercial game project. Its origin lies in an idea I’d had – social networks govern the daily lives of so many of<a href="http://thetiniestshark.com/2012/03/why-i-like-developing-redshirt/" class="read-more"> . . . . . .</a>]]></description>
			<content:encoded><![CDATA[<p>(I guest-blogged my thoughts on developing Redshirt so far, for <em><a href="http://positech.co.uk/cliffsblog/2012/03/30/why-i-like-developing-redshirt/">Cliffski.com</a> - this is a cross-post!)</em></p>
<p>So, Cliff asked me to blog my thoughts on developing <a href="http://www.redshirtgame.com/">Redshirt</a> so far. My response as I sat down to try write this was “Gosh, where do I <em>start</em> in talking about this massive project that has been my life since last summer?</p>
<p>After all, I’d been a videogames PhD researcher, and I’d worked on smaller things before (as well as bigger, non-gamesy things), but Redshirt is my first <em>proper</em> commercial game project. Its origin lies in an idea I’d had – social networks govern the daily lives of so many of us now, and give rise to their own set of micropolitics and behavioural quirks, so why not make a simulation game about that? I briefly talked about the story of pitching the game to Positech in my first dev video, and how it evolved into Redshirt, so I won’t go into that here, but, as of 15th June 2011, I put cursor to code.</p>
<p><strong><em>Making the Best of Highly Illogical Decisions</em></strong><br />
I’d opted for Unity as my development tool of choice, because I’d used it comfortably for smaller, throwaway personal projects and was definitely enamored with how it expedites things. As someone who insisted on Notepad for years when I was doing web programming, I certainly understand the impulse to shrug off fancy IDEs and editors and such, but I knew with this project, I’d have my hands full with PLENTY of challenges anyway, so, I wanted to make life easier for myself by using Unity.</p>
<p>Or so I thought, anyway. The thing is, Redshirt relies heavily upon its user interface; it is, by nature, a very UI-centric game – which meant that Unity’s notoriously lacking built-in GUI system wouldn’t cut it. Unfortunately, the available third-party solutions also didn’t do exactly what I needed them to do, or were otherwise incomplete in many ways. I ended up writing so much custom functionality anyway, and doing more work on fixing the UI than I’d anticipated; there was that time, for example, when I spent a whole long weekend fixing scrollbars. <em>Scrollbars</em>, of all things.</p>
<p>Of course, once they were done, I felt a massive sense of achievement – and, that’s something else this project has taught me. The motivational peaks and troughs that come with getting things working which <em>no other sane person</em> will even think about twice.</p>
<p align="center"><a href="http://www.redshirtgame.com/"><img title="redshirt" src="http://positech.co.uk/cliffsblog/wp-content/uploads/2012/03/redshirt.jpg" alt="" width="600" height="130" /></a></p>
<p><strong><em>I’ve Got a Bad Feeling About This</em></strong><br />
While I expected plenty of challenges (and wow, did I get them!), I did not prepare for stretches of time where progress just felt so <em>slow. </em>This happened around months 3-6, and things felt largely like trying to run through a pool of really thick, viscous liquid.</p>
<p>Around this time, I’d been busy working on implementing the Spacebook (more work than I’d thought it’d be, naturally!), but a lot of the other functionality remained unfinished, and things were taking massively longer than I’d projected.</p>
<p>I’d drawn out a huge, elaborate, multi-faceted system in the game, a lot of which still needed to be properly implemented. But, after numerous discussions with Cliffski, we decided it simply needed to be pared down for the sake of actually finishing the game on schedule. And, y’know, for my own sanity, too. This actually turned out to be a good lesson in practicing/really thinking about subtractive game design (<a href="http://www.sirlin.net/articles/subtractive-design.html">http://www.sirlin.net/articles/subtractive-design.html</a>). (For the record, the main thing that was taken away was the currency system on board the station, because it wasn’t adding much valuable depth to the game, really. Who needs these things in a post-scarcity society, right?)</p>
<p>Often, things <em>still</em> feel fairly painfully slow to progress, but either I’m used to the feeling it now, or I’m slowly coming out the other side, and seeing things come together. Either way, the thing that gets you through those periods is really loving the concept of the game, and what it’s trying to achieve, and knowing it <em>just needs to get made</em>.</p>
<p><strong><em>The View from Orbit</em></strong><br />
Of course, the perversely funny thing is that all the focus I’d been putting on worrying about systems, and how they would interact, sort of came second to the feeling of the game ‘evolving’ when things happened which I thought should be inconsequential, or secondary. Like adding sound, or avatar animations, or seeing the UI mockups from our wonderful artists. It was an odd sort of experience, which made me refocus on the fact that games are these magical things that somehow feel like more than the sum of their parts.</p>
<p>And, oddly, no matter how much work you put into your own project, when someone <em>else</em> does a good job on part of it – like with the game’s logo art, for instance – it somehow makes it feel more real!</p>
<p>All of this means, though, that I’m getting to a stage where I’m beginning to feel that there is an <em>actual</em> <em>game</em> amongst all the mess I’ve been staring at for months. That is a good feeling! Right now, as I write, the majority of the core functionality exists for the game already; I’m working on character creation, and adding a few things to the Spacebook feature. Next, it’ll be a matter of adding a load of content – and, at the same time, beginning to incorporate the flashy new UI designs. Then, it’ll be more art, and a whole <em>lot</em> of testing, no doubt.</p>
<p>On the whole, I’m happy with how <a href="http://www.redshirtgame.com/">Redshirt</a> is shaping up, and I look forward to sharing more about the game soon!</p>
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		<title>Redshirt: Developers Log #1</title>
		<link>http://thetiniestshark.com/2012/03/redshirt-developers-log-1/</link>
		<comments>http://thetiniestshark.com/2012/03/redshirt-developers-log-1/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 20:41:16 +0000</pubDate>
		<dc:creator>Mitu (not a shark)</dc:creator>
				<category><![CDATA[ProjectRS]]></category>

		<guid isPermaLink="false">http://thetiniestshark.com/?p=108</guid>
		<description><![CDATA[This is the first in a series of &#8220;Developer&#8217;s Logs&#8221; that I will be releasing in the months leading up to the game&#8217;s release. This first instalment is me rambling (totally-not-awkwardly?!) with more information about the game and its origins. And, as I mention in the video, if you have any questions, keep them coming in, either via our Facebook page, Twitter!]]></description>
			<content:encoded><![CDATA[<p><center><iframe width="853" height="480" src="http://www.youtube.com/embed/rVCzpfldK9I" frameborder="0" allowfullscreen></iframe></center></p>
<p>This is the first in a series of &#8220;Developer&#8217;s Logs&#8221; that I will be releasing in the months leading up to the game&#8217;s release. This first instalment is me rambling (totally-not-awkwardly?!) with more information about the game and its origins. And, as I mention in the video, if you have any questions, keep them coming in, either via our <a href="http://facebook.com/redshirtgame">Facebook page</a>, <a href="http://twitter.com/thetiniestshark">Twitter</a>!</p>
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		<title>Announcing &#8220;Redshirt&#8221;!</title>
		<link>http://thetiniestshark.com/2012/02/announcing-redshirt/</link>
		<comments>http://thetiniestshark.com/2012/02/announcing-redshirt/#comments</comments>
		<pubDate>Wed, 29 Feb 2012 18:55:35 +0000</pubDate>
		<dc:creator>Mitu (not a shark)</dc:creator>
				<category><![CDATA[Announcements]]></category>

		<guid isPermaLink="false">http://thetiniestshark.com/?p=93</guid>
		<description><![CDATA[I&#8217;m so pleased to be able to finally talk about what I&#8217;ve been working on these past months! &#8220;Redshirt is the comedy sci-fi sim about social networking aboard a space station, starring the station&#8217;s most ambitious low-ranking peon:you! Navigate the professional and interpersonal politics of the ubiquitous &#8220;Spacebook&#8221; to curry favor among friends and colleagues. As intense intergalactic conflict rages around you, it&#8217;s up to you to accrue those all-important &#8220;likes&#8221; on your status updates! Whether you&#8217;re looking for love, opportunities for promotion, or even a chance to play Zero-G golf with the captain, you can schmooze your way through social<a href="http://thetiniestshark.com/2012/02/announcing-redshirt/" class="read-more"> . . . . . .</a>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m <em>so</em> pleased to be able to finally talk about what I&#8217;ve been working on these past months!</p>
<blockquote><p><strong><em>&#8220;Redshirt</em></strong> is the comedy sci-fi sim about social networking aboard a space station, starring the station&#8217;s most ambitious low-ranking peon:<em>you</em>!</p>
<p>Navigate the professional and interpersonal politics of the ubiquitous &#8220;<em>Spacebook</em>&#8221; to curry favor among friends and colleagues. As intense intergalactic conflict rages around you, it&#8217;s up to you to accrue those all-important &#8220;likes&#8221; on your status updates! Whether you&#8217;re looking for love, opportunities for promotion, or even a chance to play Zero-G golf with the captain, you can schmooze your way through social circles and claw your way up the career ladder. Perhaps you too can finally achieve the dream of an off-station transfer, or even the Redshirt&#8217;s opportunity of a lifetime: being sent on an away-mission!&#8221;</p></blockquote>
<p>So basically, it&#8217;s about a future (as represented by many of your favourite science fiction franchises!) in which we&#8217;re all still obsessed with social networking. The game is due out sometime in 2012, and is being published by fellow UK indie <a href="http://positech.co.uk">Positech Games</a>.</p>
<p>For more information, visit the <a href="http://redshirtgame.com">website</a>, or, if you&#8217;re feeling really meta, you can also like the <a href="https://www.facebook.com/redshirtgame">Facebook Page</a>!</p>
<p>Keep an eye on this blog, and the Facebook page for more information shortly. I&#8217;ll start posting a series of (really, quite cheesy but informative!) dev video blogs soon.</p>
<p style="text-align: center;"><a href="http://redshirtgame.com"><img class="aligncenter size-medium wp-image-102" title="Redshirt" src="http://thetiniestshark.com/wp-content/uploads/2012/02/logo_large-259x300.jpg" alt="" width="259" height="300" /></a></p>
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		<title>Settling into Project RS</title>
		<link>http://thetiniestshark.com/2011/10/settling-into-project-rs/</link>
		<comments>http://thetiniestshark.com/2011/10/settling-into-project-rs/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 00:12:37 +0000</pubDate>
		<dc:creator>Mitu (not a shark)</dc:creator>
				<category><![CDATA[ProjectRS]]></category>

		<guid isPermaLink="false">http://thetiniestshark.com/?p=76</guid>
		<description><![CDATA[&#8230; which, incidentally, is no longer called Project RS at all! It actually has a name. But, let me get back to that in a minute. It&#8217;s been a good 3 and a half months (I think?) since I put cursor to code on the project, and, it&#8217;s been an eventful time, both personally and for The Tiniest Shark Ltd. (In my case, I did such cool things as totally-see-the-last-space-shuttle-launch-omg, an event about which I still need to blog over at Mitu.nu, but I&#8217;m still not sure I&#8217;ve found the words to describe it. I&#8217;m beginning to suspect it&#8217;s not<a href="http://thetiniestshark.com/2011/10/settling-into-project-rs/" class="read-more"> . . . . . .</a>]]></description>
			<content:encoded><![CDATA[<p>&#8230; which, incidentally, is no longer called Project RS at all! It actually has a name. But, let me get back to that in a minute.</p>
<p>It&#8217;s been a good 3 and a half months (I think?) since I put cursor to code on the project, and, it&#8217;s been an eventful time, both personally and for The Tiniest Shark Ltd. (In my case, I did such cool things as <em>totally-see-the-last-space-shuttle-launch-omg</em>, an event about which I still need to blog over at <a href="http://mitu.nu/" title="Mitu.nu">Mitu.nu</a>, but I&#8217;m still not sure I&#8217;ve found the words to describe it. I&#8217;m beginning to suspect it&#8217;s not possible. But, I digress. Or do I? It was sort of massively inspiring when it came to Project RS, too. This may <em>possibly</em> give you a bit of a clue as to the game&#8217;s leanings. OR DOES IT. I should probably close these parentheses now, shouldn&#8217;t I?)</p>
<p>The Tiniest Shark also has it&#8217;s very own new officey home (dubbed, of course, &#8220;The Tiniest Shark Tank&#8221;), thanks to the always brilliantly supportive <a href="http://www.port.ac.uk/departments/academic/pce/">University of Portsmouth Centre for Enterprise</a>. In fact, I just uploaded said pictures to <a href="https://www.facebook.com/TheTiniestShark">The Tiniest Shark&#8217;s Facebook Page</a>. (Which, I&#8217;d love to nudge you gently towards, for a &#8216;like&#8217;.)</p>
<div id="attachment_78" class="wp-caption aligncenter" style="width: 310px"><a href="http://thetiniestshark.com/wp-content/uploads/2011/10/8.jpg"><img src="http://thetiniestshark.com/wp-content/uploads/2011/10/8-300x169.jpg" alt="" title="Sometimes, I even work in there." width="300" height="169" class="size-medium wp-image-78" /></a><p class="wp-caption-text">Sometimes, I even work in there.</p></div>
<div id="attachment_80" class="wp-caption aligncenter" style="width: 310px"><a href="http://thetiniestshark.com/wp-content/uploads/2011/10/4.jpg"><img src="http://thetiniestshark.com/wp-content/uploads/2011/10/4-300x200.jpg" alt="" title="The Tiniest Shark Tank" width="300" height="200" class="size-medium wp-image-80" /></a><p class="wp-caption-text">The Tiniest Shark Tank</p></div>
<p>Mostly, I have been crunching code. A lot. And not being able to talk about it too much yet, aside from very vague, mostly cathartic updates on the aforementioned <a href="https://www.facebook.com/TheTiniestShark">Facebook Page</a> and <a href="http://www.twitter.com/MituK">Twitter</a>. However, as mentioned previously, THERE IS NOW A PROPER NAME. And it&#8217;s a good one, too. Thanks to all the friends who advised!</p>
<p>Sadly, I cannot yet tell you what it is, until the Official Announcement. Perhaps that will even be the next blog post! Who knows. (I certainly do not.)</p>
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		<title>The Tiniest Shark&#8217;s Biggest New Project</title>
		<link>http://thetiniestshark.com/2011/05/the-tiniest-sharks-big-project/</link>
		<comments>http://thetiniestshark.com/2011/05/the-tiniest-sharks-big-project/#comments</comments>
		<pubDate>Sun, 15 May 2011 12:46:39 +0000</pubDate>
		<dc:creator>Mitu (not a shark)</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[ProjectRS]]></category>

		<guid isPermaLink="false">http://thetiniestshark.com/?p=66</guid>
		<description><![CDATA[It&#8217;s been a very exciting few weeks for The Tiniest Shark. I scribbled my signature on something quite exciting a couple of weeks ago, meaning that The Tiniest Shark is working on it&#8217;s first big official project (codenamed &#8220;Project RS&#8221;). Nothing is announced just yet, though today marks DAY ZERO. (Also, thanks to George Kokoris, I now also have a fairly-small-but-not-tiny shark mascot on my desk, pictured here.)]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a very exciting few weeks for The Tiniest Shark. I scribbled my signature on something quite exciting a couple of weeks ago, meaning that The Tiniest Shark is working on it&#8217;s <b>first big official project</b> (codenamed &#8220;Project RS&#8221;). Nothing is announced just yet, though today marks DAY ZERO. </p>
<p>(Also, thanks to <a href="http://burningnorth.com">George Kokoris</a>, I now also have a fairly-small-but-not-tiny shark mascot on my desk, pictured here.)</p>
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		<title>Splash.</title>
		<link>http://thetiniestshark.com/2011/04/splash/</link>
		<comments>http://thetiniestshark.com/2011/04/splash/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 17:27:31 +0000</pubDate>
		<dc:creator>Mitu (not a shark)</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thetiniestshark.com/?p=39</guid>
		<description><![CDATA[The tiniest update. Added a tiny bit of information to the Projects section, and a tiny bit more to the About section.]]></description>
			<content:encoded><![CDATA[<p>The tiniest update. Added a tiny bit of information to the Projects section, and a tiny bit more to the About section.</p>
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